by admin on March 12th, 2010

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Quizarium [free], a multiplayer iPhone/iPod touch trivia game, arrived in the App Store today. I got a chance to look at a pre-release copy and I found some problems with the interface and flow of the game. Some problems will be solved either upon release, since an update is being approved right now, or within a few days after release. According to Anthony Almanza, one of the developers at Lithuanian software development firm On5, Apple has gotten much quicker with approving updates. I spoke with Anthony at length about the app and offered a number of suggestions that will be implemented quite soon.

Quizarium uses the Plus+ social play network which allows many players to compete against each other by answering trivia questions in a number of set category rooms, or in new rooms that can be created by users. A server problem was found yesterday (and a revision quickly submitted), so room creation may or may not be activated upon release. I really didn’t get a great feel for how a multiplayer game would look since, at most, I played against two people from On5, but I can imagine that the action will be pretty intense.

To play, you flick the screen up to view the entire list of category rooms, and when you tap on a room, the game starts. You are shown with a trivia question for 60 seconds, or until someone gives a correct answer. You can see the minute tick down by watching a progress bar at the top of the screen. Hints are given as time passes, showing you how many letters are in the answer and, as time is running out, you’ll see the first few letters of the answer appearing. If you are the first with the correct answer, you gain points and receive awards courtesy of the Plus+ network. Tapping the Plus+ button on the main screen shows you your awards and takes you to the leaderboard where you’ll see just how well you’ve done. Weekly leaderboards will be updated every Monday night. There is also an overall Plus+ network leaderboard.

Continue reading Quizarium the multiplayer trivia app is nearly ready for prime-time

Quizarium the multiplayer trivia app is nearly ready for prime-time originally appeared on The Unofficial Apple Weblog (TUAW) on Fri, 12 Mar 2010 14:00:00 EST. Please see our terms for use of feeds.

The Unofficial Apple Weblog (TUAW)Quizarium the multiplayer trivia app is nearly ready for prime-time originally appeared on The Unofficial Apple Weblog (TUAW) on Fri, 12 Mar 2010 14:00:00 EST. Please see our terms for use of feeds.

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by admin on March 12th, 2010

Sorry for the dearth of posts lately. Things have been quite crazy. I’ve got a couple of super-secret projects I’ve been working on that can’t announce just yet, plus I’ve been keeping busy doing contract work for clients to try and catch up a bit financially from how long More iPhone Development took to write.

On top of that, we’ve decided to move from Central New York to Florida, so we’ve got the added burden of trying to get the house ready to go on the market. Plus, our washing machine broke. It seems that the closer we get to the end of a fiscal quarter (royalties are paid quarterly), the more likely a major appliance or car will crap out. Last quarter, it was my wife’s car. This quarter it’s the washing machine. Doesn’t make sense to buy a new one and then pay to move it, so we’re without a washing machine until the move, meaning more time devoted to hand washing and/or going to the laundromat. A family of six (plus a dog) generates a lot of laundry.

Don’t mean to complain, the washer wasn’t exactly new and these things happen, but I wanted to let you all know why the pace of new posts lately has slowed down so much the last week or so. I haven’t forgotten you all, I’m just having trouble finding the time to do everything I need to do.

On a happier note, I ordered an iPad today. I’m starting with a dev device, but if we like it, we’ll probably get another one or two for the family later one. I’m pretty excited about the opportunities this device presents, and I can’t wait to see some of the killer apps people devise for that big touch screen. I’ve got a few SDK 3.2 topics I’d love to cover here but, alas, the whole NDA thing has stifled me a bit as well.


©2008-2010 Jeff LaMarche.
http://iphonedevelopment.blogspot.com
by admin on March 12th, 2010

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Fallen Earth is a respectable postapocalyptic MMO — I’ve never played it (one MMO is enough for me, and the gigantic World of Warcraft is still claiming my time), but it’s grown pretty popular since release in September of last year. And now the game is set to pick up another chunk of audience, as the owner Icarus Studios has announced that they’re releasing a Mac client for the game. It’s currently in beta (and was made using Wine), but if you’re interested in trying out a new MMO with a postapocalyptic twist, head on over, give the client a download (you’ll need a game account, though there’s a free trial available), and give the team a good Mac welcome.

That’s not all, though — Icarus is also working on their very own iPhone app, and I got to play with it this week at their GDC 2010 booth. For Fallen Earth players, it’ll be a must-get, but even if you’re not currently a player of the game, the app is a shining example of what’s possible with a “supplementary” game application — it allows for all sorts of in-game functions directly from Apple’s handheld device.

Gallery: Fallen Earth iPhone app shots and concepts

Continue reading GDC 2010: Fallen Earth comes to the Mac, brings an iPhone app

GDC 2010: Fallen Earth comes to the Mac, brings an iPhone app originally appeared on The Unofficial Apple Weblog (TUAW) on Fri, 12 Mar 2010 13:00:00 EST. Please see our terms for use of feeds.

The Unofficial Apple Weblog (TUAW)GDC 2010: Fallen Earth comes to the Mac, brings an iPhone app originally appeared on The Unofficial Apple Weblog (TUAW) on Fri, 12 Mar 2010 13:00:00 EST. Please see our terms for use of feeds.

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by admin on March 12th, 2010

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Steph Thirion’s first iPhone game was Eliss, a touchscreen-based arcade game that had you combining and maneuvering planets around one another, and trying to size-match them up with black holes to earn points. As he told us (stay tuned for an exclusive interview with the indie developer), it was pretty hard — even more so than he actually intended it to be. So, for his second iPhone game, Faraway, he’s gone much simpler. Inspired by the iPhone game Canabalt, Thirion has created a one-button game in which the goal is nothing less than to explore the universe. He has it running on a Mac at the show (so he can project the video onto a bigger screen), and we got to have some hands-on time with the new game.

You control a comet that flies around an inky black void speckled with dots and circles; the pixelated space aesthetic from Eliss is back. This time, however, there’s only one control, and it’s a tap anywhere on the screen. Doing so will cause your comet to gravitate towards the nearest static dot, which will then slingshot you around the star until you let go, and the comet flings off in a new direction. There’s an arrow pointing off of the screen, and by timing slingshots correctly, you will face the comet in the direction of the arrow.

Continue reading GDC 2010: Hands-on with Faraway

GDC 2010: Hands-on with Faraway originally appeared on The Unofficial Apple Weblog (TUAW) on Fri, 12 Mar 2010 08:00:00 EST. Please see our terms for use of feeds.

The Unofficial Apple Weblog (TUAW)GDC 2010: Hands-on with Faraway originally appeared on The Unofficial Apple Weblog (TUAW) on Fri, 12 Mar 2010 08:00:00 EST. Please see our terms for use of feeds.

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by admin on March 11th, 2010

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Developers have found further evidence of multitasking support for 3rd party iPhone apps in the latest beta (3.2 beta 4) of the iPhone SDK, and suggest that it will become a reality this summer.

9to5 Mac reports on a new line found deep within the latest iPhone SDK. Specifically, SpringBoard.js has a reference to a “multitasking dialog box” that did not appear in version 3.1.3 of the SDK; it seems that it’s new to version 3.2. Of course, there’s no assurance that this refers to 3rd party support for multitasking, but it is new.

Additionally, Appleinsider’s souces with “proven track records” state that Apple has developed “a full-on solution” for 3rd-party multitasking which will be a part of iPhone OS 4.0. No specifics were given on how it will be pulled off or how it will address the two main concerns: battery life and security.

Let’s assume that Apple’s plan addresses the security issue, but battery life still presents a problem, one that was supposedly addressed by Push Notifications. Apple’s remote notification service allows applications to offload polling processes to web servers. By keeping the update algorithms working off the device, the iPhone’s battery is spared. Certainly the iPhone itself must take on the task of keeping all of those apps up and running.

It should also be noted that iPhone OS does not use a paged memory model. That means, multi-tasking applications must compete for the same memory space, making it more likely that apps will receive memory warnings and even crash when they use too much memory. That’s not an issue in the one-app-at-a-time space, but a real problem with multitasking

Of course, the iPhone OS is already fully capable of multitasking. In order for non-Apple apps to participate, Apple must lift the current restrictions within the OS. That’s something the company won’t do until the iPhone engineers have devised the best and safest method. As for iPhone OS 4.0, Appleinsider notes that it’s got “a ways to go.” Hopefully we’ll have an answer in July.

More suggestions of multitasking in iPhone OS 4.0 originally appeared on The Unofficial Apple Weblog (TUAW) on Thu, 11 Mar 2010 14:00:00 EST. Please see our terms for use of feeds.

The Unofficial Apple Weblog (TUAW)More suggestions of multitasking in iPhone OS 4.0 originally appeared on The Unofficial Apple Weblog (TUAW) on Thu, 11 Mar 2010 14:00:00 EST. Please see our terms for use of feeds.

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by admin on March 11th, 2010

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“What kinds of games do you like?” Adam “Atomic” Saltsman asked of his panel audience at the Canabalt postmortem during the Game Developer’s Conference in San Francisco. “Role-playing” was yelled out, as was “puzzler,” and eventually Saltsman picked “platformer” as the genre. Without another word, he quietly went to work on a laptop. Then, his partner at Semi Secret Software, Eric Johnson, took the podium to tell us all about what it was like to make one of the App Store’s most popular games.

He started by saying that the game was originally developed in just “five very long days,” and was created for the Experimental Gameplay Project and based around simplicity — it only uses six colors and, obviously, the one button. For a game that’s so simple, it actually had a lot of complex influences. It drew from older games, like Another World and Flashback, as well as modern works, like Half-Life 2 and District 9.

Continue reading GDC 2010: Canabalt postmortem

GDC 2010: Canabalt postmortem originally appeared on The Unofficial Apple Weblog (TUAW) on Thu, 11 Mar 2010 10:00:00 EST. Please see our terms for use of feeds.

The Unofficial Apple Weblog (TUAW)GDC 2010: Canabalt postmortem originally appeared on The Unofficial Apple Weblog (TUAW) on Thu, 11 Mar 2010 10:00:00 EST. Please see our terms for use of feeds.

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by admin on March 11th, 2010

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The clever 2006 card game Knights of Charlemagne has made it to the iPhone and iPod touch as a simple little number placing app [$1.99, iTunes link]. We don’t mean simple in that it’s easy to beat or uninteresting. We mean that the game is clearly designed and plays quickly. While the beginner level (the Squire) is really only worth playing through once or twice with the tutorial minstrel on to learn the rules, getting to and beating the AI at Knight, and then the King level (which is supposed to be Charlemagne himself) is a good challenge and provides plenty of game for two bucks.

There’s a whole lot of math and bluffing in the game. That is something which is better experienced in person and using real cards, but board games on the iPhone are their own experience. So, when you want some light brain-burning with a medieval theme, look no further than this simple app. Read on to find out more.

Gallery: Knights of Charlemagne game app

Continue reading Review: Knights of Charlemagne card game is simply simple, and we like it like that

Review: Knights of Charlemagne card game is simply simple, and we like it like that originally appeared on The Unofficial Apple Weblog (TUAW) on Thu, 11 Mar 2010 11:00:00 EST. Please see our terms for use of feeds.

The Unofficial Apple Weblog (TUAW)Review: Knights of Charlemagne card game is simply simple, and we like it like that originally appeared on The Unofficial Apple Weblog (TUAW) on Thu, 11 Mar 2010 11:00:00 EST. Please see our terms for use of feeds.

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by admin on March 11th, 2010

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For the first panel of day two here at the 2010 Game Developers Conference’s iPhone gaming track, Oliver Miao of Centerscore Studios took the stage to talk about working on Surviving High School for the iPhone as a part of Electronic Arts’ Mobile division. As Miao made clear early on, he’s an “insider outsider” at EA: his company was started with a few friends, purchased by Vivendi in 2006, created a hit mobile game called Surviving High School in 2007, and was bought by EA in 2008. Last year, they were commissioned to recreate their game for the iPhone. In one of the most interesting iPhone panels at the conference yet, he talked about the ins and outs of working with EA on an iPhone title, and explained both, what it was like to work with the company, and his own philosophies on game design, especially concerning in-app purchases and microtransactions.

Most users seem to believe that microtransactions and episodic content are, at the very least, a pain to deal with (and are, at worst, a scam), but Miao is convinced that they’re actually necessary to having a successful game — he said that every developer, going forward, “will need to have them.” Read on to find out why.

Continue reading GDC 2010: How to develop an app with EA Mobile

GDC 2010: How to develop an app with EA Mobile originally appeared on The Unofficial Apple Weblog (TUAW) on Thu, 11 Mar 2010 08:00:00 EST. Please see our terms for use of feeds.

The Unofficial Apple Weblog (TUAW)GDC 2010: How to develop an app with EA Mobile originally appeared on The Unofficial Apple Weblog (TUAW) on Thu, 11 Mar 2010 08:00:00 EST. Please see our terms for use of feeds.

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by admin on March 11th, 2010

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Poynt has come to the iPhone, after having been a very popular free app on BlackBerry phones. Poynt provides local searches of individuals and businesses. It also shares a database with Open Table, so you can use it to make reservations at restaurants. Unlike the BlackBerry app, it has augmented reality, but is missing some features beloved by the Blackberry crowd.

Like some of the other iPhone search apps, you can enter the name of a business, and get a phone number, links to a website (if there is one), a mapped location, or directions. If you use the theater search, you’ll find nearby movie houses. You can also search by movie genres, or get a list of the top 10 box office films. You can’t buy tickets, but you can stream trailers.

When you search for restaurants, you get similar results to those of the business search. Results include phone numbers, restaurant websites, maps, and directions. You can also narrow your search by cuisine, or by distance.

Continue reading Poynt for iPhone is a mixed bag

Poynt for iPhone is a mixed bag originally appeared on The Unofficial Apple Weblog (TUAW) on Thu, 11 Mar 2010 09:00:00 EST. Please see our terms for use of feeds.

The Unofficial Apple Weblog (TUAW)Poynt for iPhone is a mixed bag originally appeared on The Unofficial Apple Weblog (TUAW) on Thu, 11 Mar 2010 09:00:00 EST. Please see our terms for use of feeds.

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by admin on March 11th, 2010

I previously announced that Voices That Matter is hosting another iPhone Developer Conference, with this event being held in Seattle, WA. As part of that post, I mentioned that Voices That Matter and iPhone Dev Tips are giving away one free 2-day pass, a pretty good deal as the full admission price is $695.

Originally the drawing for the giveaway was to be held March 12th, however, given that the event is still 6+ weeks out, it seems to make sense to extend the deadline for submitting entries.

How the Contest Works

If you are interested to register for the drawing, all you need to do is click the Refer-A-Friend button below and fill in the popup form to refer one or more friends to this blog post. Make sure your email address is correct in the form, as that will be your ticket in the drawing. It’s that simple! I respect your privacy, your email will be used only for registration in the event.

Note: There is an email link embedded within this post, please visit this post to email it.

The Details

The deadline to register for the drawing is March 24th, 2010. The winner will be announced on March 25th, 2010. The drawing is for one free admission pass only, you will have to pay any additional travel or related expenses.

Good luck!