by admin on November 25th, 2008

Filed under: , , ,

Last we heard from Rolando, perhaps the iPhone game we’re most excited to play, ng:moco had announced that they were still aiming for a release date of “Holiday 2008.” And now it’s looking like that holiday is Christmas rather than Thanksgiving, because over on their site, they’ve put up a new video for the game, and they’re now saying there will be a “December” release (strangely enough, Touch Arcade’s URL for the story says “December 12th” at the time I write this, but that could have been just an error on their side).

Oh well. At least we’ve got the new trailer, which shows off some more of the way gameplay works, including the 2D physics, the great colors and art, and the use of the touchscreen to not only control characters, but sometimes rearrange and manipulate the game world.

Rolando continues to look impressive (rumor has it that it’ll come with a $9.99 price tag, but hopefully we’ll get a demo to try out first). We’ve waited months for the game already, so a few weeks probably won’t be so bad, right?

[via Touch Arcade]

New Rolando trailer says release in December originally appeared on The Unofficial Apple Weblog (TUAW) on Tue, 25 Nov 2008 07:00:00 EST. Please see our terms for use of feeds.

The Unofficial Apple Weblog (TUAW)New Rolando trailer says release in December originally appeared on The Unofficial Apple Weblog (TUAW) on Tue, 25 Nov 2008 07:00:00 EST. Please see our terms for use of feeds.

Read | Permalink | Email this | Comments

by admin on November 25th, 2008

Filed under: ,

Like many of you who read TUAW, I use an iPhone 3G as my day-to-day cell phone, mobile email and SMS device and to watch videos, listen to music and generally be entertained while waiting at the doctor’s office, in line for a movie or when I need to kill some time. As many of you also know, there’s another company out there besides Apple who’s had a pretty tight hold on the “smart” phone market until recently, especially when it comes to mobile email and generally taking care of business as a professional on-the-go. That company, of course, is RIM and their device is the Blackberry.

As of last Friday, RIM has released a new Blackberry they consider a potential “iPhone Killer” or, at the very least, a serious competitor for the iPhone — the Blackberry Storm. As a Blackberry user prior to switching to the iPhone, I was of course very interested in seeing if the Storm would, in fact, offer any sort of competition to the iPhone. So, to find out, I got a Storm last Friday and spent the weekend using it alongside my iPhone to see how both devices compare when performing many of the tasks I use on a daily basis.

What follows is by no means scientific, nor is it an in-depth review of the Storm. I’ll leave that to Engadget. These are just my observations and impressions as an iPhone and Mac user when also using a Storm to accomplish the same tasks.

Continue reading The Blackberry Storm - An iPhone ‘Killer’?

The Blackberry Storm - An iPhone ‘Killer’? originally appeared on The Unofficial Apple Weblog (TUAW) on Tue, 25 Nov 2008 08:00:00 EST. Please see our terms for use of feeds.

The Unofficial Apple Weblog (TUAW)The Blackberry Storm - An iPhone ‘Killer’? originally appeared on The Unofficial Apple Weblog (TUAW) on Tue, 25 Nov 2008 08:00:00 EST. Please see our terms for use of feeds.

Read | Permalink | Email this | Comments

by admin on November 24th, 2008

Filed under: , , , , , ,

Marco over on the Instapaper blog (which, of course, is the blog of the app Instapaper), posted a really interesting commentary recently on a subject we’ve been following since the beginning: App Store pricing. As we’ve said before, it’s a strange thing — developers want higher prices so that they can put more effort into making iPhone apps better. But customers have a perception already that anything above $5 in the App Store just isn’t worth it.

So Marco offers his take: he’s been selling an app in the store for $9.99, and it’s going just fine. He has tips for how developers can sell their own apps for a higher price, and he settles on some good compromises for everybody: deliver a real value with your app (as economists know, an app is worth what people are wiling to pay for it, so if you produce an app that is worth $10, people will happily spend that much). Respect yourself as a developer, and don’t cower to cheapskates (some people won’t be happy with anything, even when it’s free). And perhaps most importantly: offer a free version.

That last one may be the key — our own Michael Rose was sold on Instapaper only when he tried it out. More and more, I’m thinking that it was a major mistake on Apple’s part not to allow developers to easily offer demos and upgrades in the same app — people are willing to spend money on an app that’s worth it, but not if they aren’t sure, and trying it goes a long way to making sure. I’m not in favor of app store developers banding together to raise prices, but Marco is right: if you make an app that’s worth $10 and put it on the App Store for $9.99 (with an easy way to demo it out), people will come and buy it.

How to sell an iPhone app for $9.99 originally appeared on The Unofficial Apple Weblog (TUAW) on Mon, 24 Nov 2008 18:46:00 EST. Please see our terms for use of feeds.

The Unofficial Apple Weblog (TUAW)How to sell an iPhone app for $9.99 originally appeared on The Unofficial Apple Weblog (TUAW) on Mon, 24 Nov 2008 18:46:00 EST. Please see our terms for use of feeds.

Read | Permalink | Email this | Comments

by admin on November 24th, 2008

Filed under: ,

TouchArcade interviewed Handheld Games Corp’s Thomas Fessler, who noted an interesting bit of the company’s research: Second-generation iPod touch devices are significantly faster than their predecessors when it comes to 3D rendering.

In fact, it’s faster than both iPhone models as well. In its tests, the iPhone 3G ranked second, the original iPhone third, and the first-generation iPod touch lagged behind in fourth. Fessler is paraphrased in the interview, even suggesting he would not recommend anyone interested in gaming to buy a used first-generation iPod touch.

The primary difference is a faster processor: The second-generation iPod touch has a 532 MHz processor. The iPhone, iPhone 3G, and first-generation iPod touch all have 412 MHz processors.

Fessler also speculates in the interview that the GPU has also been improved, but has no evidence to support that claim. These performance differences may also explain why certain apps only run on second-generation iPod touch devices.

TouchArcade: Second-generation iPod touch faster than iPhone originally appeared on The Unofficial Apple Weblog (TUAW) on Mon, 24 Nov 2008 16:00:00 EST. Please see our terms for use of feeds.

The Unofficial Apple Weblog (TUAW)TouchArcade: Second-generation iPod touch faster than iPhone originally appeared on The Unofficial Apple Weblog (TUAW) on Mon, 24 Nov 2008 16:00:00 EST. Please see our terms for use of feeds.

Read | Permalink | Email this | Comments

by admin on November 24th, 2008

Filed under: , , , , ,

Attention Xserve administrators: Apple has created an Xserve Field Guide web app that can you can use to jog your memory when you’re standing in front of a server and can’t remember how to perform some manual task.

The web app is designed to be viewed on a Mac, iPhone, or iPod touch, and requires Safari as the browser. If you need to identify what model of XServe you’re working on, want to know how to install spare parts, would like to decode what blinking lights on the Xserve mean, or even determine how to choose a startup drive using the system identifier button, it’s all in this web app.

You can visit the web app from your favorite pocket device here:

http://help.apple.com/server/guide/desktop.html

Thanks to our anonymous TwitterMail tipster!

Apple Xserve Field Guide originally appeared on The Unofficial Apple Weblog (TUAW) on Mon, 24 Nov 2008 13:09:00 EST. Please see our terms for use of feeds.

The Unofficial Apple Weblog (TUAW)Apple Xserve Field Guide originally appeared on The Unofficial Apple Weblog (TUAW) on Mon, 24 Nov 2008 13:09:00 EST. Please see our terms for use of feeds.

Read | Permalink | Email this | Comments

by admin on November 24th, 2008

Filed under: ,

TouchArcade interviewed Handheld Games Corp’s Thomas Fessler, who noted an interesting bit of the company’s research: Second-generation iPod touch devices are significantly faster than their predecessors when it comes to 3D rendering.

In fact, it’s faster than both iPhone models as well. In its tests, the iPhone 3G ranked second, the original iPhone third, and the first-generation iPod touch lagged behind in fourth. Fessler is paraphrased in the interview, even suggesting he would not recommend anyone interested in gaming to buy a used first-generation iPod touch.

The primary difference is a faster processor: The second-generation iPod touch has a 532 MHz processor. The iPhone, iPhone 3G, and first-generation iPod touch all have 412 MHz processors.

Fessler also speculates in the interview that the GPU has also been improved, but has no evidence to support that claim. These performance differences may also explain why certain apps only run on second-generation iPod touch devices.

TouchArcade: Second-generation iPod touch faster than iPhone originally appeared on The Unofficial Apple Weblog (TUAW) on Mon, 24 Nov 2008 16:00:00 EST. Please see our terms for use of feeds.

The Unofficial Apple Weblog (TUAW)TouchArcade: Second-generation iPod touch faster than iPhone originally appeared on The Unofficial Apple Weblog (TUAW) on Mon, 24 Nov 2008 16:00:00 EST. Please see our terms for use of feeds.

Read | Permalink | Email this | Comments

by admin on November 24th, 2008

Filed under: , , , , ,

Attention Xserve administrators: Apple has created an Xserve Field Guide web app that can you can use to jog your memory when you’re standing in front of a server and can’t remember how to perform some manual task.

The web app is designed to be viewed on a Mac, iPhone, or iPod touch, and requires Safari as the browser. If you need to identify what model of XServe you’re working on, want to know how to install spare parts, would like to decode what blinking lights on the Xserve mean, or even determine how to choose a startup drive using the system identifier button, it’s all in this web app.

You can visit the web app from your favorite pocket device here:

http://help.apple.com/server/guide/desktop.html

Thanks to our anonymous TwitterMail tipster!

Apple Xserve Field Guide originally appeared on The Unofficial Apple Weblog (TUAW) on Mon, 24 Nov 2008 13:09:00 EST. Please see our terms for use of feeds.

The Unofficial Apple Weblog (TUAW)Apple Xserve Field Guide originally appeared on The Unofficial Apple Weblog (TUAW) on Mon, 24 Nov 2008 13:09:00 EST. Please see our terms for use of feeds.

Read | Permalink | Email this | Comments

by admin on November 24th, 2008

Filed under: ,

Do you like to rock out with Guitar Hero or Rock Band? If you do, then you’ll no doubt like Guitar Rock Tour [iTunes link] for the iPhone. The Guitar Rock Tour experience is similar to that of Guitar Hero, but portable. Unlike Tap Tap Revenge, Guitar Rock Tour gives you 17 licensed songs, including Rock You Like a Hurricane, Beat It, Smoke on the Water, and more.

The nice thing about this game is that you can play either the lead guitar or the drums. There are three difficulty levels for Guitar Rock Tour: Easy, Medium, and Hard. In addition, there is a quick play mode and tour mode. In quick play, you can play any song that you want, using any difficultly level — assuming you’ve unlocked the songs.

In tour mode, you go around to different cities playing songs, earning points, and unlocking more songs. When you start the tour mode, you actually sign a contract for the band — I thought this part was cool. The game play is identical to that of Guitar Hero or RockBand. You simply tap the notes that appear on the screen to make the music play. If you miss a note, then you lose points; if you get a note right, you gain points.

Overall, Guitar Rock Tour is a lot of fun and has great graphics — I was surprised at how good and fluid the animations were. I experienced a lot of crashes, though this seemed to have been fixed with a reboot of the iPhone. I also found that sometimes the notes were not timed exactly right. This can be distracting, especially when you just want to play the song. If you are interested in Guitar Rock Tour, it is available from the App Store for $7.99 (US).

Gallery: First Look: Guitar Rock Tour

First Look: Guitar Rock Tour for iPhone originally appeared on The Unofficial Apple Weblog (TUAW) on Mon, 24 Nov 2008 09:00:00 EST. Please see our terms for use of feeds.

The Unofficial Apple Weblog (TUAW)First Look: Guitar Rock Tour for iPhone originally appeared on The Unofficial Apple Weblog (TUAW) on Mon, 24 Nov 2008 09:00:00 EST. Please see our terms for use of feeds.

Read | Permalink | Email this | Comments

by admin on November 24th, 2008

Filed under: , , ,

If you frequent the bar, or just like to have the occasional drink, then a new iPhone application has Got Your Back. As a matter of fact, that is the name of the application; except it is spelled BAC (as in Blood-Alcohol Concentration). With this application you will know exactly when you should call a taxi.

When you first launch the application, you’ll enter some personal information, like age, weight, and gender, so the application can calculate your BAC correctly. The main display shows four drinks on a table. You can change the type of beverage by double-tapping and selecting a different one — the icon will also change. Each time you drink a beverage, you drag the icon off the table and onto the screen. The BAC, Carbs, Calories, and number of drinks will be updated in the top-left corner of the screen. As you add drinks, these numbers will increase. The red line across the screen indicates the legal limit — when you’re above this line, a new button will appear called “call a taxi.” When tapped, this button will launch the Maps app and search for taxis.

I love subtle UI features, and this application definitely has some: from the icon sets for beverages, to the sloshing liquid when you tilt the iPhone. The application is really great, and I would love to see the developer create a caffeine calculator that does the same thing. I would like to see the ability to input a number for a designated driver, that way you don’t have to fumble through your contacts or call a taxi. Got Your BAC is available from the App Store for $2.99 (US). And, remember, the best thing to do is to not drink and drive.

Gallery: First Look: Got Your BAC

First Look: Got Your BAC for iPhone/iPod touch originally appeared on The Unofficial Apple Weblog (TUAW) on Mon, 24 Nov 2008 08:00:00 EST. Please see our terms for use of feeds.

The Unofficial Apple Weblog (TUAW)First Look: Got Your BAC for iPhone/iPod touch originally appeared on The Unofficial Apple Weblog (TUAW) on Mon, 24 Nov 2008 08:00:00 EST. Please see our terms for use of feeds.

Read | Permalink | Email this | Comments

by admin on November 22nd, 2008

Filed under: , ,

The dev team has released PwnageTool and QuickPwn for iPhones and first generation iPod touch devices, for those who want to upgrade to firmware 2.2.

Important: If you have a 3G iPhone and you want to unlock it in the near future, you cannot use QuickPwn and must use PwnageTool (currently available for Mac users only). As the dev team explained yesterday, the 2.2 update for the 3G iPhone also upgraded the baseband. In order to achieve a jailbreak and keep future soft-unlock options available, you must use PwnageTool to create a custom .ipsw file that preserves the 2.1 baseband but provides the software functionality of a 2.2 update. Read the entire dev team posting for complete instructions.

Users with first generation iPod touches, 2G (first gen) iPhones, factory unlocked iPhone 3Gs or users who have no desire to soft-unlock their iPhone 3G can use the QuickPwn tool. Neither PwnageTool nor QuickPwn work with the second generation iPod touch. The dev team has already said that its current focus is the 3G unlock and then they will look into working on the new iPod touch.

If you just want to use Installer.app on your 2G or 3G iPhone and don’t want to go through the jailbreak process, check out Pusher from RiP Dev. It works with 2.2 and doesn’t open the system partition when writing information, making it a potentially safer jailbreak alternative.

Thanks to everyone who sent this in! And thanks Josh for the RiP Dev tip!

PwnageTool and QuickPwn for 2.2 released originally appeared on The Unofficial Apple Weblog (TUAW) on Sat, 22 Nov 2008 20:51:00 EST. Please see our terms for use of feeds.

The Unofficial Apple Weblog (TUAW)PwnageTool and QuickPwn for 2.2 released originally appeared on The Unofficial Apple Weblog (TUAW) on Sat, 22 Nov 2008 20:51:00 EST. Please see our terms for use of feeds.

Read | Permalink | Email this | Comments