In the last week a lot has been written about Apple’s change to allow In App Purchase in free apps. Here are some of the more informative articles I’ve found:
Thoughts on In-App-Purchasing For Free Apps
A thorough post by Jeff Scott at 148Apps describing the good news and the bad news for both developers and consumers.
In-App purchases could fundamentally change Apple’s App Store
Seth Weintraub at ComputerWorld postulates that everything will change. The (unanswered) question is how?
In-App Purchase now available for free apps
Marco Arment was one of the first iPhone developers to comment on the change.
Apple relents: in-app purchase for free apps allows demo-to-paid
Another good developer summary by Erica Sadun at TUAW.
In App Purchase and the state of iPhone piracy
Much has been written about Apple’s statement that “Using In App Purchase in your app can also help combat some of the problems of software piracy by allowing you to verify In App Purchases”. Most of it has been ill-informed speculations by non-developers. In this post Dominique Bongard goes into great depth about the challenges of using In App Purchase to combat piracy. It’s not from a developers perspective, but from someone who has been involved in anti-piracy monitoring.
Do In App Purchases count towards the Top Grossing list?
This is one of the questions I asked in my original article. The answer seems to be yes. Freeverse analyzed the rankings of three of their games on the Top Paid list vs. the Top Grossing list. And Distmo discovered that several free apps have made it onto the Top Grossing list.